Metropolis: Hav Kizzë Med

Hav Kizzë Med

Hav Kizzë Med
Example Warrenese architecture.
StateViceroyalty of Rosid
ProvenceDrelwen Earldom
RegionMācorbo Maquis
Founded1216
Community LeaderChief Nyhz
Area127 km2 (50 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation2796 m (9173 ft)
Average Yearly Precipitation210 cm/y (82 in/y)
Population3076219
Population Density24222 people per km2 (61524 people per mi2)
Town AuraCharm
Naming
Native nameHav Kizzë Med
Pronunciation[root words not on file]
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Hav Kizzë Med ([root words not on file] [Translation Unavailable]) is a subtropical Metropolis located in the Drelwen Earldom of the Viceroyalty of Rosid.

The name Hav Kizzë Med is derived from the Gnollish language, as Hav Kizzë Med was founded by Zoliod, who was culturaly Warrenese.

Climate

Hav Kizzë Med has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a freezing -1°C (31°F). Hav Kizzë Med receives an average of 210 cm/y (82 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Hav Kizzë Med covers an area of nearly 127 km2 (50 mi2), and an average elevation of 2796 m (9173 ft) above sea level.

Overview

Hav Kizzë Med was founded durring the early 13th century in winter of the year 1216, by Zoliod. The establishment of Hav Kizzë Med suffered from many setbacks, delays, and obsticles, most notably a group of Hav Kizzë Med which required millitary assistance exterminate before the community could finish being built.

Hav Kizzë Med was built using the conventions of Warrenese durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Hav Kizzë Med is no diffrent. The metropolis's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Hav Kizzë Med is buildings are located arround a single spacious cobblestone mainstreet which forms a clockwise spiral to give the metropolis a over all circular shape. The byou metropolis is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Hav Kizzë Med, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The metropolis's Relic of the World That Was have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the metropolis.

A look around Hav Kizzë Med gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Hav Kizzë Med makes it abundantly clear the metropolis suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.

Civic Infrastructure

Hav Kizzë Med possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Hav Kizzë Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hav Kizzë Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hav Kizzë Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hav Kizzë Med's parks.

Hav Kizzë Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hav Kizzë Med.

Hav Kizzë Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hav Kizzë Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hav Kizzë Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Hav Kizzë Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hav Kizzë Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hav Kizzë Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hav Kizzë Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hav Kizzë Med's public wards, blessings, and other arcane systems.

Hav Kizzë Med has an Administrative Academy which trains individuals in the administrative arts.

Hav Kizzë Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Metropolis. Hav Kizzë Med's grid is powered by an arcane means.

Hav Kizzë Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Hav Kizzë Med has a first rate hospital which caters to anyone in need of long term medical care.

Hav Kizzë Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Hav Kizzë Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hav Kizzë Med's natural decorations nor waterways.

Hav Kizzë Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hav Kizzë Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hav Kizzë Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Hav Kizzë Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Life is hard in Hav Kizzë Med. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Hav Kizzë Med a notably resourceful and hearty people.

Hav Kizzë Med's garrison was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Hav Kizzë Med the milk never sours.

The Ice Elemental, Large near Hav Kizzë Med are known to be a mutant strain of the creature.

Hav Kizzë Med's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Summoning energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Eyom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5859
  • Farmers: 8095
  • Farm Laborer: 15381
  • Hunters: 10607
  • Milk Maids: 8314
  • Ranchers: 4021
  • Ranch Hands: 8665
  • Shepherds: 8545
    • Farmland: -518501 m2
    • Cattle and Similar Creatures: 769054
    • Poultry: 9228657
    • Swine: 615243
    • Sheep: 30762
    • Goats: 6152
    • Horses, Mounts, and Beasts of Burden: 307621

Craftsmen

  • Arms and Toolmakers: 6991
  • Blacksmiths: 6408
  • Bookbinders: 3845
  • Buckle-makers: 4213
  • Cabinetmakers: 6836
  • Candlemakers: 10254
  • Carpenters: 9182
  • Clothmakers: 8095
  • Coach and Harness Makers: 3272
  • Coopers: 7690
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4243
  • Copyists: 2986
  • Cutlers: 2606
  • Fabricworkers: 7153
  • Farrier: 16628
  • Furriers: 2037
  • Glassworkers: 10607
  • Gunsmiths: 7071
  • Harness-Makers: 3045
  • Hatters: 5644
  • Hosiery Workers: 2245
  • Jewelers: 3495
  • Leatherwrights: 8095
  • Locksmiths: 3107
  • Matchstick makers: 4806
  • Musical Instrument Makers: 4394
  • Painters, Structures and Fixtures: 3943
  • Paper Workers: 4660
  • Plasterers: 3893
  • Pursemakers: 5213
  • Roofers: 3171
  • Ropemakers: 3107
  • Rugmakers: 3015
  • Saddlers: 5303
  • Scabbardmakers: 6760
  • Scalemakers: 3138
  • Scientific, Surgical, and Optical Instrument Makers: 1997
  • Sculptors, Structures and Fixtures: 3015
  • Shoemakers: 3076
  • Soap and Tallow Workers: 9765
  • Tailors: 19846
  • Tanners: 3845
  • Upholsterers: 4660
  • Watchmakers: 4332
  • Weavers: 8545
  • Whitesmiths: 2500

Merchants

  • Adventuring Goods Retellers: 2166
  • Arcana Sellers: 2121
  • Beer-Sellers: 3893
  • Booksellers: 4961
  • Butchers: 7887
  • Chandlers: 7324
  • Chicken Butchers: 8427
  • Entrepreneurs: 3123
  • Fine Clothiers: 8314
  • Fishmongers: 7887
  • Florists: 1853
  • Potion Sellers: 5127
  • Resellers: 10607
  • Spice Merchants: 4458
  • Wine-sellers: 6152
  • Wheelwright: 4523
  • Woodsellers: 2929

Service workers

  • Bakers: 17090
  • Barbers: 15005
  • Coachmen: 4272
  • Cooks: 12817
  • Doctors: 6476
  • Gamekeepers: 4882
  • Grooms: 2698
  • Hairdressers: 9321
  • Healers: 7595
  • Housekeepers: 8545
  • Housemaids: 16190
  • House Stewards: 8545
  • Inns: 3076
  • Laundry maids: 5396
  • Maidservants: 10986
  • Nursery Maids: 5915
  • Pastrycooks: 8789
  • Restaurateur: 11393
  • Tavern Keepers: 12817

Specialized Laborer

  • Ashworkers: 4243
  • Bleachers: 2848
  • Chemical Workers: 1747
  • Coal Heavers: 6408
  • In-Town Couriers: 6687
  • Long Haul Couriers: 6687
  • Dockyard Workers: 6031
  • Gas Workers: 1486
  • Hay Merchants: 2585
  • Leech Collectors: 8916
  • Millers: 6836
  • Miners: 6991
  • Oilmen and Polishers: 4591
  • Postmen: 6408
  • Pure Finder: 3918
  • Skinners: 9321
  • Sugar Refiners: 1747
  • Tosher: 5213
  • Warehousemen: 11393
  • Watercarriers: 6214
  • Watermen, Bargemen, etc.: 7887

Skilled Laborers

  • Accountants: 4129
  • Alchemist: 4844
  • Clerk: 6152
  • Dentists: 3138
  • Educators: 7990
  • Engineers: 4660
  • Gardeners: 3076
  • Mages: 2312
  • Plumbers: 3343
  • Pharmacist: 3619
  • Professors: 1331
  • Scientists: 2229
  • Wizards: 1331

Civil Servants

  • Adventurers: 2986
  • Bankers: 4557
  • Civil Clerks: 6277
  • Civic Iudex: 3418
  • Consultants: 2010
  • Exorcist: 6408
  • Fixers: 3662
  • Kami Clerk: 5973
  • Landlords: 6091
  • Lawyers: 3774
  • Legend Keepers: 5127
  • Militia Officers: 21972
  • Monks, Monastic: 9923
  • Monks, Civic: 8789
  • Historian, Oral: 7690
  • Historian, Textual: 3797
  • Policemen, Sheriffs, etc.: 6687
  • Priests: 12817
  • Rangers: 4213
  • Rat Catchers: 4363
  • Scholars: 4732
  • Spiritualist: 6152
  • Slayers: 1723
  • Storytellers: 13090
  • Military Officers: 10607

Cottage Industries

  • Brewers: 9047
  • Comfort Services: 12304
  • Enchanters: 3343
  • Herbalists: 3495
  • Jaminators: 10607
  • Needleworkers: 10254
  • Potters: 5042
  • Preserve Makers: 8789
  • Quilters: 4660
  • Seamsters: 21972
  • Spinners: 9923
  • Tinker: 3418
  • Weaver: 8545

Artists

  • Actors: 3238
  • Architects: 1215
  • Bards: 4882
  • Costumers: 1875
  • Dancers: 3893
  • Drafters: 1984
  • Engravers: 2500
  • Fine Furniture Carpenters: 1486
  • Glaziers: 3238
  • Inlayers: 3045
  • Musicians: 8545
  • Painters, Art: 1569
  • Playwrights: 3238
  • Sculptors, Art: 2651
  • Wood Carvers: 10986
  • Writers: 9613

Produce Industries

  • Butter Churners: 9613
  • Canners: 10607
  • Cheesmakers: 10986
  • Ice Merchants: 1385
  • Millers: 6408
  • Picklers: 5042
  • Smokers: 4047
  • Stockmakers: 3272
  • Tobacconists: 4882
  • Tallowmakers: 6836

1157504 of Hav Kizzë Med's population work within a Foundational Occupation.

1764905 of Hav Kizzë Med's population do not work in a formal occupation, but do contribute to the local economy. 153810 (5%) are noncontributers.

Points of Interest

Hav Kizzë Med's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami ended a famine plaguing Hav Kizzë Med. One of Hav Kizzë Med's local festivals commemorates this miracle.

History